@sstorsveen/maths - v2.0.1
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    Function mulV3

    • b = m * a

      Multiplies the 4x4 matrix m by the 3-element column vector a and stores the result in the 3-element vector b.

      This is a convenience function where m is assumed to be a 3D transformation matrix and a implicitly represents the homogeneous coordinates [ a.x, a.y, a.z, 1.0 ]

      Parameters

      • m: Mat4

        the 4x4 matrix multiplication operand

      • a: Vec3

        the 3-element vector multiplication operand

      • b: Vec3

        a 3-element vector in which to store the result

      Returns Vec3

      b as the result of m * a