@sstorsveen/maths - v2.0.1
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    Function setRotZ

    • Sets the elements of the 4x4 matrix m so it becomes a 3D rotation matrix.

      The resulting matrix will rotate points in the xy-plane around the z-axis when multiplied by a column vector (see mulV).

      The direction of rotation will be counterclockwise for positive values of r when the axis points towards the observer.

      (A "right-handed" coordinate system is assumed, so the z-axis points towards the observer when the x-axis points right and the y-axis points up)

      Parameters

      • m: Mat4

        a 4x4 matrix object

      • r: number

        the rotation as an angle in radians

      Returns Mat4

      m set to be a 3D rotation matrix